Travis has been developing the dragon's saga, off and on, since 1961, the beginning of his senior year in high school. He was still hoping to bring it to the screen as a feature-length animated musical fantasy when he painted the scene of the enchanted Princess Gwen's abduction by the evil sorcerer, Akimera, in 1983 -- but that same year, recognizing that motion picture special effects had come so far, he began to imagine Long-Grin interacting on screen with live performers and both his vision for the adventure and his development paradigm changed forever.
Abandoning the idea of an animated musical fantasy, Travis embraced the concept of a live-action/CGI fantasy adventure spectacular. But even with today's advanced CGI, a "practical" dragon's head and neck would be needed for close up interaction between thew actor and the "action prop," in this case, filled with servos to be operated by off-screen puppeteers to blick and move the eyes, wriggle the ears, move the mouth and tongue, raise and lowere the head, etcetera, and Travis knew just the man for the job!
What you will see here are the fruits of the failed 1984 campaign to launch this incredibly expensive five-part theatrical series, and its subsequent development. Whether you're here because you love fantasy-adventure, or are a fan of the tales of King Arthur, or just love dragons (especially intelligent ones), you've come to the right place.
THE LONG-GRIN LEGACY (1983- 1984
THE LONG-GRIN SAGA was a proposed five-part theatrical feature film series introducing the red dragon of Arthurian legend and encompassing the period immediately after the Roman legions withdrew from Britain in 411 to the end ot the Arturian cycle in 523.. The 1988 version of the screenplay was the third, and most expensive production in a three-picture package scheduled for UK production. To see just how far the pre-production development had come before the funding package fell through and the project had to be shelved, click on the image (left).
Some images displayed on this website with special permission of
Otherworld Entertainment Corporation.
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Site launched March 2001 ~ Updated MAY 2021
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